Magic 2.0 Book Series by Scott Meyer Free Download PDF + EPUB
Magic 2.0 is a comic fantasy series of books written by Scott Meyer. The series so far consists of three novels, Off to Be the Wizard, Spell or High Water, and An Unwelcome Quest which were published annually from 2013 to 2015 by publisher 47North. The series follows Martin Banks, a programmer from 2012, who uses a computer file that allows him to alter reality to time travel to medieval England where he joins a community of other computer programmers posing as wizards. According to a post on the series' Facebook page on May 3, 2015, the author has recently begun work on a fourth book in the Magic 2.0 series.
List of Books in this Series:
- Off to Be the Wizard
- Spell or High Water
- An Unwelcome Quest
Off to Be the Wizard:
It's a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble. Oh, and boy meets girl at some point. Off to Be the Wizard is a light, comedic novel about computers, time travel, and human stupidity, written by Scott Meyer, the creator of the internationally known comic strip Basic Instructions. Magic will be made! Legends will be created! Stew will be eaten!
Spell or High Water:
The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny. A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers. Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl. The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you cannot control rotten luck.
An Unwelcome Quest:
Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they have been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards—and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another’s company if they want to see medieval England and their favorite sci-fi movies. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?
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